English
<< Background >>The project was initiated to address two main needs: increasing the recognition and importance of youth work in health education and enhancing the content and accessibility of sexual and health education in both formal and non-formal learning settings. Current sexual education programs often lack sufficient emphasis and comprehensive content, especially outside traditional classroom environments. In line with recommendations from UNESCO's 2018 guidelines on sexuality education, there is a pressing need to ensure young people have access to inclusive sexual education across diverse learning platforms. This project bridged the gap by integrating youth work with education, creating blended learning opportunities that extend beyond formal curricula.Furthermore, the project addresses the need for technological innovation in sexual education. The traditional methods are outdated, and there is a lack of digital resources that appeal to today's youth. To tackle this, the project partners introduced virtual reality (VR) technology and e-quiz as a modern educational tool in learning (formal and non-formal). This approach not only aimed to advance the field of sexual and health education but also seeked to modernise youth work practices.<< Objectives >>The project aimed to integrate non-formal and formal learning opportunities in sexual and health education across different countries. It sought to achieve this through the creation of two main outcomes: an educational e-quiz and a virtual reality (VR) experience, both accessible for free for everyone. These tools were designed to be used in both formal education and youth work settings, promoting blended learning. The project also aimed to increase the quality, innovation, and recognition of youth work by holding a conference for youth workers, the youth, teachers, and experts working with the young to share knowledge. Additionally, it sought to introduce VR technology as an innovative tool for youth work supporting digitalization efforts. The project's outcomes were intended to modernise educational approaches and boost the social and political recognition of youth work.<< Implementation >>The project implemented activities aimed at integrating non-formal and formal learning in sexual and health education across various countries. It achieved this by developing two key resources: a freely accessible educational e-quiz and a virtual reality (VR) experience. These tools were designed to be used in both traditional classroom settings and youth work, enabling a blended learning approach that combined formal and non-formal educational methods.To further enhance the recognition and quality of youth work, the project organised a conference as a dissemination event. The conference provided a platform for youth workers, the young, teachers, and experts working with the youth to share knowledge and experiences related to sexual and health education. This event helped raise the profile of youth work at social and political levels by fostering collaboration and promoting innovative educational approaches.The project also focused on digital innovation by incorporating VR technology and e-solutions into its activities, which was not yet widely used in youth work across the partner countries. By utilizing VR, the project introduced a novel approach to health education supporting the goals of digitalization of youth work.<< Results >>The project produced two main outputs: a free-access educational e-quiz and a virtual reality experience available in 3D and a promo of it in 2D format, both aimed at integrating non-formal and formal learning in sexual and health education. These tools were designed to be used in diverse educational contexts, enhancing both traditional classroom learning and youth work activities. The project successfully addressed the need for innovative and accessible resources in sexual education by introducing digital tools that are user-friendly and relevant to young people.Additionally, the project hosted a dissemination conference that brought together youth workers, the young, educators, and experts working with youth to share insights on sexual and health education, further increasing the recognition of youth work at social and political levels. The virtual reality experience, in particular, contributed to the digitalization of youth work, providing a modern and engaging approach to addressing sensitive topics in a safe, immersive environment.
