English
<< Objectives >>This project aims to contribute to the development of young people's digital citizenship and digital competences thanks to single-player transmedia and cooperative games, to increase their civic and democratic participation while maintaining their online safety and privacy. It will do so by providing trainers and educators with games and guidance on why and how to use them.<< Implementation >>All partners will write a guide on digital citizenship skills, a trainers’ guide on how to use the games, a world-building document introducing the pedagogical objectives and fictional world of the games, a single-plaer video game, an escape game replicable in any youth or civic center. Finally, they will test these activities with 400 youngsters and 60 educators and specialists to get real-life feedback and improve what needs to be.<< Results >>The main results will be:- A guide on digital citizenship skills- A Trainers' guide on how to use the games- A world-building document for the games- A video and transmedia single-player game- An escape game scenario with supporting resources to implement it- A field test reportThe main impacts will be to develop youngsters’ digital and citizenship skills.
