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<< Objectives >>The objectives we plan to achieve with the project at the end of 18 months:*To increase students' academic achievement, which is limited to 53%, by at least 10% in courses subject to the STEAM learning model.*To increase students' awareness about combating climate change, which is limited to 28%, to 40%.*To teach learning in virtual worlds to students who are very much at peace with internet technologies.*To improve teachers' professional competencies with the STEAM approach.<< Implementation >>With our project, we will carry out project management activities, three transnational LTT activities, each planned around a different STEAM theme, one virtual mobility, and various dissemination activities to increase the visibility of the project results.*Project Management*C1 ‘Digital Steps in STEAM Model’*C2 ‘Understanding the Earth Machine’*C3 ‘The 7th Continent’*Virtual Mobility Activities ‘Energy-Efficient Living Space Design’<< Results >>Students will:*Learn by exploring activities that will develop their critical and creative thinking skills and increase their academic success.*Internalise green skills and acquire habits that they can easily apply daily.*Learn to learn in their virtual worlds with online education materials.Teachers:*Improve their professional skills with active applications of the STEAM learning model.*They will be able to develop and implement online education content.
