English
Player roles are a key element when it comes to the design of asymmetrical multiplayer games like MOBAs or tabletop RPGs. Previous work in Procedural Generation introduced techniques to generate game visuals, music, levels structure, and even game rules but lacks research on player roles. This proposal offers to study the automatic design of new player roles as a complex, multidisciplinary design problem. New roles have to fit in with established content and their different aspects (visuals, lore, gameplay) have to complement each other to express the same meaning across different design domains. Research in this direction would help to create valuable industrial and research tools, bring a new degree of freedom in Procedural generation for Games and ultimately, open the door to new kinds of game experience.
